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		<title>AlejandroGrahams am 11. Mai 2026 um 08:15 Uhr</title>
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		<updated>2026-05-11T08:15:31Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 11. Mai 2026, 10:15 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At E3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Head &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Phil Spencer proudly declared 2015 as having &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest lineup in Xbox history. With heavy hitters released such &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forza Motorsport 6 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halo 5: Guardians , Rise &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tomb Raider , and more, it&#039;s a claim that&#039;s hard to argue w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are definitely some major questions about &lt;/del&gt;Sea of Thieves, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when you consider that Rare is &lt;/del&gt;not a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio that has ever put together an online &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that feels truly cutting edge&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if everything hits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&#039;s investment in this legendary studio could be totally worth &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The real goal here &lt;/del&gt;should &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be to find a way to make a charming&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep online version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s Creed IV: Black Flag , considering &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be the best pirate game we&#039;ve ever received.&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft officially reveals &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-awaited console, named Xbox One X, which is slated &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release worldwide November 7th, 2017. Packing impressive technical specifications, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console includes a CPU/GPU combo capable of delivering 6 teraflops of computing power&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12GB of GDDR5 RAM&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1TB of storage, sticking true to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-speculated 4K Ultra HD Blu-ray disk driver and true delivery of 4K gaming cont&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s been a while since we&#039;ve heard new details about Capybara&#039;s long-in-development dungeon crawler, hasn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it. I continue to maintain that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demos of Below &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;ve spent time with are some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best gaming experiences I&#039;ve had in quite some time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we are getting to the point where it&#039;s hard not to wonder what the hold up is&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capy is a studio loaded with immensely talented people who take a ton of pride in what they do&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope here is that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final touches are being put into place. Below was originally set &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a 2015 title, and Capy has gone into the portion of its development cycle where &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;falls completely silent until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final title is released. Now &lt;/del&gt;that it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s 2016, it &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be wonderful to see a new trailer or two before a launch before March 31 of this year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let&#039;s face &lt;/del&gt;it, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if we go through another six months without hearing anything about Below&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be hard to remind gamers why they should care about this wonderful title all over again.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Developer Bluehole announced &lt;/del&gt;that it&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s hit MMO&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playerunknown&#039;s Battlegrounds &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be available first on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Built &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unreal Engine 4&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game allows you to direct your anger at other players by setting them ablaze or by unloading round after round of bullets into your oppone&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ship customization seems &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another thing unearthed by the data&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pirates&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;files found seem to imply the ability to customize &lt;/del&gt;a ship&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannons, capstan (pirate talk for &#039;anchor holder&#039;), livery, mast, &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;captain&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wheel. There are additional sections as well, listed under &#039;Ship misc&#039; is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harpoon &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other honorable mentions include the mention of mermaids being listed as enemies although they appear &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be benevolent in the beta, and other fruits joining the banana as food available to players. The full list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data below also features new maps, landmark locations, NPCs &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shops that &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen bef&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;After years &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remastering their classic games, working on Kinect-only titles, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making Avatars, Rare is finally back with their biggest game since 2008. The game in question, &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seaofthievesfans&lt;/del&gt;.com/ Sea of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online &lt;/del&gt;guide|https://seaofthievesfans.com/] of Thieves , will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carve out &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own unique tales on the high seas &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friends in a pirate-themed multiplayer adventure&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans responded well &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2015 Sea of Thieves trailer &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so hopefully we see more &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare&#039;s next game sooner rather than la&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;When Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves debuted a year ago&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its gameplay trailer really showcased &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title had&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the talented team working on it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s so much space &lt;/del&gt;for multiplayer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun in a pirate setting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and hopefully &lt;/del&gt;Sea of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manages to harness more of that before it finally launches – by all accounts, it still has &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential to be one of the premier reasons to own a current-gen Xbox console, even with Skull &amp;amp; Bones looming large as a potential conten&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ah yes, 2016 is here. We&#039;ve finally gotten &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the point in our planet&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history where the current year almost sounds fictitious. Bad quips about how the number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have passed aside&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2016 is set to be a downright fascinating 366 days when it comes to video games (that&#039;s right&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s a leap year - here&#039;s &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping you found this out from a gaming article)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If there&#039;s one thing &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there isn&#039;t enough of &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Internet every year, it&#039;s articles hoping for certain aspects of a new year &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be wonderful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In honor of this, we&#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next four days &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, if true, might just make 2016 &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best year for gaming yet. While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One is very much in second place&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy consumer focus over the past year definitely has put the Xbox One in prime position to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downright awesome console.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Crackdown 3 had been rumored for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s unveiling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and when Microsoft finally released &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first footage &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, fans were not disappointed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second entry that was met &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lukewarm critical reception&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crackdown 3 is poised to put the young franchise back on track &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a focus on co&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op, multiplayer, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100% destructible environmen&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What do you think about Sea of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or has the era &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paid multiplayer business models started to fade away? Let us know in the comments be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the above to work, we’ve embraced &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concept of aiming down sights &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a special state – if you want to fire at a target&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you must hold the left trigger / right mouse button and aim down the physical barrel &lt;/ins&gt;of the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The most important element to call out in terms of our general approach to combat is that &lt;/ins&gt;Sea of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a game with guns and swords in it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it’s &lt;/ins&gt;not a game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all about guns and swords. We want Sea of Thieves to support different motivations and playstyles&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when combat does occur&lt;/ins&gt;, it should &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel right for the pirate experience we’re creating&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while fully supporting the kinds &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emergent encounters &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can occur while out on a voy&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In summary, we want each of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves weapons &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the right tool in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right circumstances&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing players to get into cannon exchanges&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun battles &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tense sword fights when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right moment stri&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This isn&lt;/ins&gt;&#039;t the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare has talked about cross-play for Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Earlier this year&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when Rare first activated &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed alpha on PC, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team decided to try out cross-play just &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see how &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;felt. Executive Producer Joe Neate called &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience &quot;magical,&quot; explaining &lt;/ins&gt;that it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;led him to question why any game &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;split player bases&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But questions about balance and fairness prevented Rare from making &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official straight away&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however the more the studio considered cross-play&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the more &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realized there was no good reason not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the old Rare as we knew &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is gone? They&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re still around making games for the Xbox One&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Sea of Thieves on the way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but a huge chunk of their creative development team was lost during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transition from Nintendo to Microsoft and it shows&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After founders Tim and Chris Stamper quit &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2007, they were replaced by Gregg Mayles&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current Creative Director for Rare.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the hottest games coming out of Microsoft&#039;s E3 2016 presentation has &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare&#039;s open&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world pirate adventure game Sea of Thieves &lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer-focused title awed audiences with its gameplay demonstration, revealing a deep and nuanced engine that lets gamers occupy roles as important as &lt;/ins&gt;a ship&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;captain &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as seemingly trivial as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drunken accordion player. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not much of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stretch &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say that fans &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pirates &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-operative gameplay &lt;/ins&gt;have been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utterly entranced by what Sea of Thieves has put on offer so &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The reveal &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare Replay &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the teaser for &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seaofthievesfans&lt;/ins&gt;.com/ Sea of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginner &lt;/ins&gt;guide|https://seaofthievesfans.com/] of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a marketing poly to get gamers excited to play Rare games again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though the game &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not be anywhere near the same quality we have come &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect from &quot;old&quot; Rare titles during &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This isn’t &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has no chance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the point is that &quot;old&quot; Rare is officially dead and this new incarnation is building up hype off &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles they had no affiliation with.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not suggesting there be some kind of grind or loot-based collectathon (Rare certainly know how to do collectathons, but perhaps they best steer away from that concept for the time being) that hooks players into getting better/faster/stronger/more resilient, but more importantly, coming back for more. Whether it’s the bare simplicity &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island design&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any real management structure aboard your ship or just &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general transparency of its world’s engagement&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves feels just like one of those temporary respites prior to some grander investment in another game. Something you muck about &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for an hour and nothing more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And for something as crucial as it’s been &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;someone like myself who seldom indulges in online &lt;/ins&gt;multiplayer, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;Sea of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teamwork principle down…then what?&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although the initial reaction &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Last of Us 2 &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absence was that &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concern for its development status, &lt;/ins&gt;that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t appear &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an issue&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony president Shuhei Yoshida went on record after the E3 2017 presentation as saying &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation held back &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its E3 presence in order &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make both its Tokyo Game Show and PlayStation Experience conferences more exciting&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yoshida was likely cognizant about how much buzz &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of The Last of Us 2 was generating within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation fan base&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems as though fans of Joel and Ellie won&#039;t have to wait until 2018 to receive some more significant news about Naughty Dog&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second crack at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post-apocalyptic adventure ti&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contrary to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silence that surrounded &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game after Sea of Thieves &lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2015 debut &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare has made sure to hammer home &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price model &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title this time to ensure no ill-conceived rumors float around Sea of Thieves this time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft has experimented with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of free-to-play multiplayer business models &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own titles, but those have found varying levels of success&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough commercial failures - like Project Spark and Lionhead&#039;s Fable Legends &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that companies like Rare have likely taken notice &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjusted business models accordin&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlejandroGrahams</name></author>
	</entry>
	<entry>
		<id>https://redrum-wiki.de/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=2182&amp;oldid=prev</id>
		<title>KathiDexter6097: Die Seite wurde neu angelegt: „&lt;br&gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it&#039;s a claim that&#039;s hard to argue w&lt;br&gt;&lt;br&gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but…“</title>
		<link rel="alternate" type="text/html" href="https://redrum-wiki.de/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=2182&amp;oldid=prev"/>
		<updated>2026-05-08T04:28:13Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it&amp;#039;s a claim that&amp;#039;s hard to argue w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it&amp;#039;s a claim that&amp;#039;s hard to argue w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft&amp;#039;s investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin&amp;#039;s Creed IV: Black Flag , considering that may be the best pirate game we&amp;#039;ve ever received.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft officially reveals the long-awaited console, named Xbox One X, which is slated to release worldwide November 7th, 2017. Packing impressive technical specifications, the console includes a CPU/GPU combo capable of delivering 6 teraflops of computing power, 12GB of GDDR5 RAM, and 1TB of storage, sticking true to the long-speculated 4K Ultra HD Blu-ray disk driver and true delivery of 4K gaming cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&amp;#039;s been a while since we&amp;#039;ve heard new details about Capybara&amp;#039;s long-in-development dungeon crawler, hasn&amp;#039;t it. I continue to maintain that the demos of Below that I&amp;#039;ve spent time with are some of the best gaming experiences I&amp;#039;ve had in quite some time, but we are getting to the point where it&amp;#039;s hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it&amp;#039;s 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let&amp;#039;s face it, if we go through another six months without hearing anything about Below, it&amp;#039;s going to be hard to remind gamers why they should care about this wonderful title all over again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developer Bluehole announced that it&amp;#039;s hit MMO, Playerunknown&amp;#039;s Battlegrounds , will be available first on the Xbox One. Built in Unreal Engine 4, the game allows you to direct your anger at other players by setting them ablaze or by unloading round after round of bullets into your oppone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ship customization seems to be another thing unearthed by the data-pirates. The files found seem to imply the ability to customize a ship&amp;#039;s cannons, capstan (pirate talk for &amp;#039;anchor holder&amp;#039;), livery, mast, and the captain&amp;#039;s wheel. There are additional sections as well, listed under &amp;#039;Ship misc&amp;#039; is a harpoon &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other honorable mentions include the mention of mermaids being listed as enemies although they appear to be benevolent in the beta, and other fruits joining the banana as food available to players. The full list of data below also features new maps, landmark locations, NPCs and Shops that have not been seen bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After years of remastering their classic games, working on Kinect-only titles, and making Avatars, Rare is finally back with their biggest game since 2008. The game in question, [https://seaofthievesfans.com/ Sea of Thieves online guide|https://seaofthievesfans.com/] of Thieves , will allow players to carve out their own unique tales on the high seas with friends in a pirate-themed multiplayer adventure. Fans responded well to the E3 2015 Sea of Thieves trailer , so hopefully we see more of Rare&amp;#039;s next game sooner rather than la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Sea of Thieves debuted a year ago, its gameplay trailer really showcased the kind of potential the title had, especially with the talented team working on it. There&amp;#039;s so much space for multiplayer fun in a pirate setting, and hopefully Sea of Thieves manages to harness more of that before it finally launches – by all accounts, it still has the potential to be one of the premier reasons to own a current-gen Xbox console, even with Skull &amp;amp; Bones looming large as a potential conten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&amp;#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Crackdown 3 had been rumored for the Xbox One since the console&amp;#039;s unveiling, and when Microsoft finally released the first footage of the game, fans were not disappointed. After a second entry that was met with lukewarm critical reception, Crackdown 3 is poised to put the young franchise back on track with a focus on co-op, multiplayer, and 100% destructible environmen&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KathiDexter6097</name></author>
	</entry>
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