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		<id>https://redrum-wiki.de/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=2528</id>
		<title>Rare s Sea Of Thieves Gets New Details About Personal Combat Shooting And Sword Fighting</title>
		<link rel="alternate" type="text/html" href="https://redrum-wiki.de/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=2528"/>
		<updated>2026-05-12T07:09:13Z</updated>

		<summary type="html">&lt;p&gt;CherieWight: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;But didn&amp;#039;t it seem like Microsoft was protesting a little too much about just having too much other stuff to showcase to make time for VR? E3 2017 really brings out the gaming community&amp;#039;s optimism, after all, and more than a few people thought Microsoft&amp;#039;s strict no VR policy was a red herring for a big announcement to come during E3 week. Sadly, Microsoft was simply telling the truth about its intentions for E3 2017, and there was nary a rumor regardi…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;But didn&#039;t it seem like Microsoft was protesting a little too much about just having too much other stuff to showcase to make time for VR? E3 2017 really brings out the gaming community&#039;s optimism, after all, and more than a few people thought Microsoft&#039;s strict no VR policy was a red herring for a big announcement to come during E3 week. Sadly, Microsoft was simply telling the truth about its intentions for E3 2017, and there was nary a rumor regarding Microsoft VR by the time the show floor had empt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves is primarily about social interaction between the players in the shared world experience. Whether playing with real life friends, regular online gaming partners, or complete strangers, the goal is to interact and work together as a crew. In game ice breakers will be included to help strangers loosen up and bond with each other, an analogy that was given was it is like going to a pub to have a drink and meet new friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not every highly-anticipated Xbox exclusive is a triple-A title. One game that has caught the attention of many gamers is Cuphead , the platform indie title coming this year from Studio MDHR. In fact, Cuphead will be the first title from the developer, so a lot is riding on this game for creators Chad and Jared Moldenha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As these five games illustrate, 2016 is shaping up to be another banner year for the Xbox One. While the system definitely had a rocky start thanks to a very misguided E3 2013 presentation, it now has a fairly extensive library of quality games, and many more are on the way. If the five games listed here all manage to avoid delay and live up to the hype, then 2016 could possibly be the best year for Xbox One to d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is extremely important for us that sword combat feels right for the Sea of Thieves world. We don’t want to use excessive UI elements, we want to maintain first person, and it needs work neatly alongside the numerous other game mechanics. It’s also critical for sword combat to work all kinds of emergent scenarios. it won’t always be 1v1, it might be 3v3 or 5v1, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It won&#039;t be surprising if Bethesda is announcing Skyrim remakes well into the turn of the 22nd century at this rate. While sales for Skyrim &#039;s various remasters and re-releases have indicated that there is still a vibrant market for Bethesda&#039;s most popular take on The Elder Scrolls series, there comes a time when the ability to play as the Dragonborn on every existing modern-day console becomes less impressive. That time could be now, as what would have been a previously riot-inducing announcement in the release date for Skyrim on Switch was met with general fatigue from many RPG fans. Skyrim on the go will no doubt be fun, and the addition of the Master Sword into the game is a nice touch, but it&#039;s beginning to feel as though Bethesda simply refuses to move on from the world of Skyrim at the cost of a new Elder Scrolls title being develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&#039;t commentary on the fact that Skull &amp;amp; Bones has all the potential in the world to muscle in on Sea of Thieves &#039; territory, either. We went hands on with Rare&#039;s upcoming multiplayer pirate experience and came away wanting more, both in terms of gameplay (because it was good) and features (because it seemed largely the same). [https://seaofthievesfans.com/ Sea of Thieves Online guide|https://seaofthievesfans.com/] of Thieves is still a good game, and there&#039;s some enjoyment to be had within its colorful pirate world, but it feels like it hasn&#039;t evolved since the last time we saw it, and that&#039;s cause for some disappointm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Below is another highly-anticipated indie title , except this one comes from a small developer that has already garnered plenty of respect in the industry. Capybara Games, the developer working on Below , previously released Super Time Force , the action shooter title that received rave reviews from both gamers and critics with it released in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From the trailers and listening to the developers, this does not seem like a typical MMO. There will be some lore in the world as well as predesigned quests to embark on, but this appears to be a more player character driven experience. There are no legendary heroes such as Captain Blackbeard, nor is there one single campaign that will play the same for everyone. The players will become the legendary heroes based on their individual exploits, and the continued involvement will help the game world&#039;s lore evolve. Everyone is meant to have a unique and different experience that is more shaped by the scallywags on their crew than by scripted in game events or AI bots. If another pirate ship is seen on the horizon, that is another crew controlled by other players coming into your world. This can be an opportunity to bond with your crew members by unloading your cannons on them, or if you are a friendly group of pirates perhaps meet up with the new crew to consume barrels of rum together.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CherieWight</name></author>
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	<entry>
		<id>https://redrum-wiki.de/index.php?title=Xbox_One_s_5_Most_Exciting_Upcoming_Exclusives&amp;diff=2324</id>
		<title>Xbox One s 5 Most Exciting Upcoming Exclusives</title>
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		<updated>2026-05-08T11:57:22Z</updated>

		<summary type="html">&lt;p&gt;CherieWight: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The &amp;quot;new&amp;quot; Rare, as well call them, just made a compilation of &amp;quot;Old&amp;quot; Rare’s successful games. The creation of &amp;quot;old&amp;quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to be back in the day and then, Oh wow! A new game by Rare is coming out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After years of remastering their classic games, working on Kinect-only titles, and…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The &amp;quot;new&amp;quot; Rare, as well call them, just made a compilation of &amp;quot;Old&amp;quot; Rare’s successful games. The creation of &amp;quot;old&amp;quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to be back in the day and then, Oh wow! A new game by Rare is coming out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After years of remastering their classic games, working on Kinect-only titles, and making Avatars, Rare is finally back with their biggest game since 2008. The game in question, [https://seaofthievesfans.com/ Sea of Thieves walkthrough|https://seaofthievesfans.com/] of Thieves , will allow players to carve out their own unique tales on the high seas with friends in a pirate-themed multiplayer adventure. Fans responded well to the E3 2015 Sea of Thieves trailer , so hopefully we see more of Rare&#039;s next game sooner rather than la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;Sea of Thieves is primarily about social interaction between the players in the shared world experience. Whether playing with real life friends, regular online gaming partners, or complete strangers, the goal is to interact and work together as a crew. In game ice breakers will be included to help strangers loosen up and bond with each other, an analogy that was given was it is like going to a pub to have a drink and meet new friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves is an Xbox One and Windows 10 exclusive with no currently announced release window, though it is part of Microsoft&#039;s Play Anywhere program . Expect more information on Sea of Thieves in the months to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rare was a legendary developer back in the golden age of gaming. When the beloved company was perfectly partnered with Nintendo, the partnership went as well together as peanut butter and jelly and through 1994-2001 everything was fine and dandy until game development cost began to gradually increase and Nintendo decided not to provide the company with more capital nor did they buy up the remaining stake that was leftover, forcing the company to search for a potential buyer to stay in the game. In the end we all know that Microsoft purchased the company for $375 million and from that day on Rare was a first-party developer for Microsoft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn&#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&#039;ll always know what you&#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CherieWight</name></author>
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		<id>https://redrum-wiki.de/index.php?title=Benutzer:CherieWight&amp;diff=2323</id>
		<title>Benutzer:CherieWight</title>
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		<updated>2026-05-08T11:57:17Z</updated>

		<summary type="html">&lt;p&gt;CherieWight: Die Seite wurde neu angelegt: „Hello from Great Britain. I&amp;#039;m glad to came here. My first name is Pat. &amp;lt;br&amp;gt;I live in a small city called Blackthorn in western Great Britain.&amp;lt;br&amp;gt;I was also born in Blackthorn 34 years ago. Married in September 2012. I&amp;#039;m working at the university.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog :: [https://seaofthievesfans.com/ Sea of Thieves walkthrough|https://seaofthievesfans.com/]“&lt;/p&gt;
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&lt;div&gt;Hello from Great Britain. I&#039;m glad to came here. My first name is Pat. &amp;lt;br&amp;gt;I live in a small city called Blackthorn in western Great Britain.&amp;lt;br&amp;gt;I was also born in Blackthorn 34 years ago. Married in September 2012. I&#039;m working at the university.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog :: [https://seaofthievesfans.com/ Sea of Thieves walkthrough|https://seaofthievesfans.com/]&lt;/div&gt;</summary>
		<author><name>CherieWight</name></author>
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