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	<updated>2026-10-12T22:24:18Z</updated>
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	<entry>
		<id>https://redrum-wiki.de/index.php?title=Sea_Of_Thieves_Beta_Datamining_Unveils_Possible_Ship_Customization_Options_And_More&amp;diff=2532</id>
		<title>Sea Of Thieves Beta Datamining Unveils Possible Ship Customization Options And More</title>
		<link rel="alternate" type="text/html" href="https://redrum-wiki.de/index.php?title=Sea_Of_Thieves_Beta_Datamining_Unveils_Possible_Ship_Customization_Options_And_More&amp;diff=2532"/>
		<updated>2026-05-12T11:04:30Z</updated>

		<summary type="html">&lt;p&gt;AlejandroGrahams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;That said, the gameplay and information that have been released has many gamers excited for the possibilities coming in Sea of Thieves . There will be a strong focus on cooperative gameplay between players, plenty of customization with ships and activities, and engaging player-versus-player battles that will undoubtedly rival any multiplayer title currently available. Oh, and of course players will have to battle Scurvy, that wonderful sea disease brought on by a lack of vitami&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called &amp;quot;Old Bettsy&amp;quot;. The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag to sail under. As expected, player customization will also be much more in-depth, with a healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the infamous bananas are the only healing factor in the beta, the full game will also feature coconuts, pineapples, pomegranates, and rum. It&#039;s not clear what the difference between grog and rum will be, though it&#039;s likely pirates will make haste of their own supply. Those who have played the beta also know it has a few gaps in the equipment wheel, and while the full inventory hasn&#039;t yet been discovered, there was an entry here for dice, which is a solid indication that players will be able to gamble with one another. There will also be a variety of at least three usable potions which seem to be health restoration, resurrection, and poison. If there&#039;s a chance to poison the grog supply on an enemy ship, we imagine impromptu stealth missions will be a joy to beh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, we all know that didn&#039;t happen. While some other titles got their time in the remake spotlight, including an exciting new 3DS game in Metroid: Samus Returns , there was no mention of Nintendo&#039;s generational fighting IP. That could be due in part to the surprising success of ARMS , a game that initially existed as an afterthought in the Switch&#039;s early launch lineup previews thanks to Breath of the Wild but has quickly gained steam as a viable new IP in its own right. Still, though, would it have been so hard to just throw together a teaser for 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Sea of Thieves debuted a year ago, its gameplay trailer really showcased the kind of potential the title had, especially with the talented team working on it. There&#039;s so much space for multiplayer fun in a pirate setting, and hopefully Sea of Thieves manages to harness more of that before it finally launches – by all accounts, it still has the potential to be one of the premier reasons to own a current-gen Xbox console, even with Skull &amp;amp; Bones looming large as a potential conten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite experiencing a &amp;quot;rough&amp;quot; development process , Crackdown 3 ’s development finally seems on track for a 2017 release. The game’s explosive nature will rival that of Just Cause 3 , and finally give Crackdown fans the open-world sequel they’ve been begging for since the release of Crackdown 2 back in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One caveat should be considered with this data dive. The assets pulled are not officially announced, and could, therefore, be cut content or take on a much different role in the final game, especially when a beta is usually never the same version of the game that&#039;s released when a game is launc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&#039;ve finally gotten to the point in our planet&#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&#039;s right, it&#039;s a leap year - here&#039;s to hoping you found this out from a gaming article). If there&#039;s one thing that there isn&#039;t enough of on the Internet every year, it&#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beta for Sea of Thieves happened recently, and to not many people&#039;s surprise, dataminers got a hold of the game&#039;s data. What perhaps was not expected is what they found hidden beneath the sea of c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&#039;re planning on launching [https://Seaofthievesfans.com/ sea of thieves updates|https://seaofthievesfans.com/] of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlejandroGrahams</name></author>
	</entry>
	<entry>
		<id>https://redrum-wiki.de/index.php?title=Sea_Of_Thieves_Is_Certainly_Swashbuckling_But_Is_It_Enough&amp;diff=2531</id>
		<title>Sea Of Thieves Is Certainly Swashbuckling But Is It Enough</title>
		<link rel="alternate" type="text/html" href="https://redrum-wiki.de/index.php?title=Sea_Of_Thieves_Is_Certainly_Swashbuckling_But_Is_It_Enough&amp;diff=2531"/>
		<updated>2026-05-12T10:55:39Z</updated>

		<summary type="html">&lt;p&gt;AlejandroGrahams: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft&amp;#039;s investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin&amp;#039;s Creed IV: Black Flag , considering that may be the best pirate game…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft&#039;s investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin&#039;s Creed IV: Black Flag , considering that may be the best pirate game we&#039;ve ever received.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rare&#039;s Short Haul trailers are just one way the developer is continuing to communicate with its audience, whether they&#039;re excited for Sea of Thieves or not. There are several other short video series that are ongoing, like the Inn-side Stories series or one-offs created for special events, like Talk Like a Pirate Day. Perhaps this extensive amount of developer-to-player communication is another strategy to help bring players closer to the experience that Sea of Thieves will provide . Perhaps in knowing Rare, players will better know their ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But didn&#039;t it seem like Microsoft was protesting a little too much about just having too much other stuff to showcase to make time for VR? E3 2017 really brings out the gaming community&#039;s optimism, after all, and more than a few people thought Microsoft&#039;s strict no VR policy was a red herring for a big announcement to come during E3 week. Sadly, Microsoft was simply telling the truth about its intentions for E3 2017, and there was nary a rumor regarding Microsoft VR by the time the show floor had empt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This cosmetic content will &amp;quot;either be on a shoulder, like a monkey, or like a cat on the ship&amp;quot; or even potions that change the appearance of the player character (e.g a potion that makes them look very old). Neate also suggests that Sea of Thieves players will be able to earn the currency to unlock this content through normal play. For example, players may be able to earn premium currency as a reward for completing high-level quests, or the content could even be found in the game world. Neate also says that anything available via microtransactions will provide &amp;quot;emotional value, not mechanical val&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&#039;s files uncovered lots more [https://Seaofthievesfans.com/ Sea of Thieves weapons|https://seaofthievesfans.com/] of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and making music.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves , the forthcoming Microsoft exclusive , is being pitched as a games as a service-style game. Publisher Microsoft sees it as the sort of game that players will want to keep coming back to month after month. It comes as little surprise then, that like so many other games as a service, Sea of Thieves will also include microtransacti&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlejandroGrahams</name></author>
	</entry>
	<entry>
		<id>https://redrum-wiki.de/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=2510</id>
		<title>Biggest Disappointments Of E3 2017</title>
		<link rel="alternate" type="text/html" href="https://redrum-wiki.de/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=2510"/>
		<updated>2026-05-11T08:15:31Z</updated>

		<summary type="html">&lt;p&gt;AlejandroGrahams: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;What do you think about Sea of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content, or has the era of paid multiplayer business models started to fade away? Let us know in the comments be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the above to work, we’ve embraced the concept of aiming down sights as a special state – if you want to fire at a target, you must hold the left trigger / right mouse button and aim down the physical barrel of the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most important element to call out in terms of our general approach to combat is that Sea of Thieves is a game with guns and swords in it, but it’s not a game all about guns and swords. We want Sea of Thieves to support different motivations and playstyles, but when combat does occur, it should feel right for the pirate experience we’re creating, while fully supporting the kinds of emergent encounters that can occur while out on a voy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In summary, we want each of the Sea of Thieves weapons to be the right tool in the right circumstances, allowing players to get into cannon exchanges, gun battles and tense sword fights when the right moment stri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&#039;t the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience &amp;quot;magical,&amp;quot; explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not to include&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew it is gone? They&#039;re still around making games for the Xbox One, with Sea of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft and it shows. After founders Tim and Chris Stamper quit in 2007, they were replaced by Gregg Mayles, the current Creative Director for Rare.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the hottest games coming out of Microsoft&#039;s E3 2016 presentation has to be Rare&#039;s open-world pirate adventure game Sea of Thieves . The multiplayer-focused title awed audiences with its gameplay demonstration, revealing a deep and nuanced engine that lets gamers occupy roles as important as a ship&#039;s captain and as seemingly trivial as the drunken accordion player. It&#039;s not much of a stretch to say that fans of pirates and co-operative gameplay have been utterly entranced by what Sea of Thieves has put on offer so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The reveal of Rare Replay and the teaser for [https://Seaofthievesfans.com/ Sea of Thieves beginner guide|https://seaofthievesfans.com/] of Thieves was a marketing poly to get gamers excited to play Rare games again, even though the game will not be anywhere near the same quality we have come to expect from &amp;quot;old&amp;quot; Rare titles during their run with Nintendo. This isn’t to say the game has no chance, but the point is that &amp;quot;old&amp;quot; Rare is officially dead and this new incarnation is building up hype off of titles they had no affiliation with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I’m not suggesting there be some kind of grind or loot-based collectathon (Rare certainly know how to do collectathons, but perhaps they best steer away from that concept for the time being) that hooks players into getting better/faster/stronger/more resilient, but more importantly, coming back for more. Whether it’s the bare simplicity of island design, the lack of any real management structure aboard your ship or just the general transparency of its world’s engagement, Sea of Thieves feels just like one of those temporary respites prior to some grander investment in another game. Something you muck about with for an hour and nothing more. And for something as crucial as it’s been for someone like myself who seldom indulges in online multiplayer, while Sea of Thieves gets the teamwork principle down…then what?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the initial reaction to The Last of Us 2 &#039;s absence was that of concern for its development status, that, at least, doesn&#039;t appear to be an issue. Sony president Shuhei Yoshida went on record after the E3 2017 presentation as saying that PlayStation held back on its E3 presence in order to make both its Tokyo Game Show and PlayStation Experience conferences more exciting. Given the fact that Yoshida was likely cognizant about how much buzz the lack of The Last of Us 2 was generating within the PlayStation fan base, it seems as though fans of Joel and Ellie won&#039;t have to wait until 2018 to receive some more significant news about Naughty Dog&#039;s second crack at a post-apocalyptic adventure ti&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary to the silence that surrounded the game after Sea of Thieves &#039; E3 2015 debut , Rare has made sure to hammer home the price model of the title this time to ensure no ill-conceived rumors float around Sea of Thieves this time. Microsoft has experimented with a number of free-to-play multiplayer business models with its own titles, but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlejandroGrahams</name></author>
	</entry>
	<entry>
		<id>https://redrum-wiki.de/index.php?title=E3_2015:_Shared_World_Game_Sea_Of_Thieves_Announced_For_Xbox_One&amp;diff=2281</id>
		<title>E3 2015: Shared World Game Sea Of Thieves Announced For Xbox One</title>
		<link rel="alternate" type="text/html" href="https://redrum-wiki.de/index.php?title=E3_2015:_Shared_World_Game_Sea_Of_Thieves_Announced_For_Xbox_One&amp;diff=2281"/>
		<updated>2026-05-08T10:32:38Z</updated>

		<summary type="html">&lt;p&gt;AlejandroGrahams: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are also references to more instruments bey…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are also references to more instruments beyond the hurdy-gurdy and accordion, which have become massive hits among players. Each of the two existing instruments has a lead and backing track (along with their drunk variants), but a fifth track for drums also appears to be on the cards. Many players have also wished for larger galleons allowing for crews of 5 or 6, but the datamine has revealed no fruits in that regard – just more pomegrana&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering the fact that Sea of Thieves will be a shared open world, it wouldn&#039;t be surprising to see the game offer players opportunities to build abodes and other buildings, and work together with friends and strangers to create and protect entire villages. Additionally, considering the game is focused on pirates, and pirates need ships, it&#039;s very likely players will need to purchase a boat either alone or with others in order to set sail. There may also be ways for players to gather materials to build or upgrade those ships, making them more capable pirates and thie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other honorable mentions include the mention of mermaids being listed as enemies although they appear to be benevolent in the beta, and other fruits joining the banana as food available to players. The full list of data below also features new maps, landmark locations, NPCs and Shops that have not been seen bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it&#039;s a claim that&#039;s hard to argue w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;When we talk about visual effects in games, we normally mean particles. That&#039;s what we&#039;re using to create all of the cannon effects for example, like the different explosions. You want to give the player strong feelings when they&#039;re playing the game... You should just feel like you&#039;re really part of this beautiful wor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specific examples of visual effects cited within Sea of Thieves &#039; trailer include cannon explosions and how cannon balls crash into ship hulls, as well as the spray of water as a ship parts the sea. Andreas Oberg, the VFX Lead at Rare, describes these effects in detail regarding how they&#039;re used [https://seaofthievesfans.com/ Going to Seaofthievesfans] create a more visceral and engaging experience for players. Andreas describes it thusly within the trai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The developer also revealed a new game coming to Xbox One called Sea of Thieves ; a new shared open-world pirate game. While Rare only provided a small sample of the game during the event, it&#039;s definitely enough to spark excitement in pirate and shared-world game f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rare&#039;s Short Haul trailers are just one way the developer is continuing to communicate with its audience, whether they&#039;re excited for Sea of Thieves or not. There are several other short video series that are ongoing, like the Inn-side Stories series or one-offs created for special events, like Talk Like a Pirate Day. Perhaps this extensive amount of developer-to-player communication is another strategy to help bring players closer to the experience that Sea of Thieves will provide . Perhaps in knowing Rare, players will better know their ga&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who are excited about sailing the open seas, there looks to be plenty of hostile waters, as fellow players will attack and board players&#039; ships in an effort to plunder and thieve their goods. There will also be plenty of opportunities to fight AI enemies throughout the wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Sea of Thieves closed beta has only been active for a handful of days, but that hasn&#039;t stopped hungry gamers from turning over every rock (in-game or otherwise) in the quest to uncover as much about the game as possible. The upcoming multiplayer seafaring experience will see pirates voyaging from island to island in search of treasure, contracts, and glory, but the closed beta only offers a sample-sized portion of the full picture. Now, Sea of Thieves fans have datamined the closed beta in order to get a better glimpse of what is to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What Redditor m4rx hauled in from their dive into the Sea of Thieves data was pretty interesting. While many of the assets have yet to be decrypted, it turns out some the elements found were also present in the Pirate Legend video released previously by Rare. But there&#039;s also quite a lot m&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlejandroGrahams</name></author>
	</entry>
	<entry>
		<id>https://redrum-wiki.de/index.php?title=Benutzer:AlejandroGrahams&amp;diff=2280</id>
		<title>Benutzer:AlejandroGrahams</title>
		<link rel="alternate" type="text/html" href="https://redrum-wiki.de/index.php?title=Benutzer:AlejandroGrahams&amp;diff=2280"/>
		<updated>2026-05-08T10:32:34Z</updated>

		<summary type="html">&lt;p&gt;AlejandroGrahams: Die Seite wurde neu angelegt: „My hobby is mainly Association football. Appears boring? Not!&amp;lt;br&amp;gt;I also  try to learn French in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my blog: [https://seaofthievesfans.com/ simply click the up coming document]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My hobby is mainly Association football. Appears boring? Not!&amp;lt;br&amp;gt;I also  try to learn French in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my blog: [https://seaofthievesfans.com/ simply click the up coming document]&lt;/div&gt;</summary>
		<author><name>AlejandroGrahams</name></author>
	</entry>
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